
//Todo: AboutMe()
Hi, I'm Daniel Wooldridge, a software and game developer with a passion for building interactive, technically challenging projects.
My work spans both game and software development, encompassing gameplay systems, real-time graphics, desktop applications, and development tools. I enjoy working primarily with C++, C#, Unreal Engine, Unity, and .NET, and I'm particularly interested in the technical side of development — understanding how systems work, solving problems, and turning ideas into polished, usable projects.
Throughout university and my own personal development, I've worked on a range of projects including networked multiplayer games, Unreal Engine gameplay systems, custom graphics and post-processing pipelines, editor tools, audio systems, and desktop applications.
This portfolio showcases some of the projects I've built over the last few years, the technologies behind them, and the problems I tackled along the way.
I'm always looking to expand my skills, explore new technologies, and take on projects that challenge me as both a software developer and game developer.
//Todo: Projects()










